//=============================================================================
// CeilingSentinel - Latches on to the ceiling and shoots at things.
//=============================================================================
class CeilingTelemetrySentinel extends TelemetrySentinel
	placeable;

var TelemetryMesh CannonBase;

simulated function PostBeginPlay()
{
	Super.PostBeginPlay();

	if(Level.NetMode != NM_DedicatedServer)
	{
		CannonBase = Spawn(class'TelemetryMesh');
		CannonBase.SetBase(self);
	}
}

function JumpOffPawn(){}

simulated event Destroyed()
{
	if(CannonBase != None)
		CannonBase.Destroy();

	Super.Destroyed();
}

defaultproperties
{
     SightRadius=10000.0
     PeripheralVision=-0.800000
     BaseEyeHeight=-8.000000
     EyeHeight=-8.000000
     mesh=none
     bHardAttach=True
     Mass=100.000000
	 Physics=PHYS_None
	 CollisionRadius=10.000000
     CollisionHeight=10.000000
	 Sname="Telemetry Sentinel"
}
